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Spider-Man, Duelist hero in Marvel Rivals

Spider-Man

DuelistTier AVery highHonourable mention
51.5%
Win Rate
82,476 matches
KDADMG
Stats per 10 minutesvs duelist avg (26)
  • Kills
    14.518.2
  • Deaths
    7.77.6
  • Assists
    2.91.8
  • Damage
    1,3393,139
POKE0%RUSH60%DIVE100%
LeansDIVE

Spider-Man leans dive, and can flex into rush comps when the team shape calls for it.

Spider-Man is a Duelist hero in Marvel Rivals. In All Ranks, Spider-Man holds a 51.5% win rate across 82,476 community-tracked matches. Spider-Man's hardest counters are Human Torch, Iron Man, and Daredevil; strongest team-up partners are Peni Parker, Loki, and Mantis. This page tracks per-10-minute combat stats versus the Duelist role average, top counters and synergies, and the best and worst maps for Spider-Man. Data refreshes daily from community matches.

Mode Recon

Mode Performance

Win rate per game mode for Spider-Man. Click a mode to filter maps below.

Battleground Report

Map Performance

Where Spider-Man shines and where they struggle.

Strategic Analysis

Matchup Intel

Higher is always stronger on each card: tougher counter, easier win, better duo.

Ban suggestions

Heroes to ban against Spider-Man

Highest expected impact: enemies that beat Spider-Man often AND get picked often.

Sort
  1. White FoxStrategist
    Win rate vs you 50.9%Pickrate 72%ConfidenceVery high
  2. Luna SnowStrategist
    Win rate vs you 50.6%Pickrate 49%ConfidenceVery high
  3. Cloak & DaggerStrategist
    Win rate vs you 50.4%Pickrate 62%ConfidenceVery high
  4. MagnetoVanguard
    Win rate vs you 50.6%Pickrate 32%ConfidenceVery high
  5. Iron ManDuelist
    Win rate vs you 51.1%Pickrate 17%ConfidenceVery high
How is this calculated?

Three lenses on the same data, all filtered to enemies that actually beat Spider-Man (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.

  • Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
  • Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
  • Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.

Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.

The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.

Want more than stats?

The Counterwatch desktop app gives you everything on this page and more, directly inside your game.

  • Deeper stats - personal win rates, hero grades, and match history beyond what's shown here
  • Live match data - real-time counter suggestions and win chance as heroes are picked
  • Performance tracking - session grades, hero grades, and trends over time compared to your averages
  • In-game overlay - match roster, hero swaps, and counter picks right on your screen