
Devil DinosaurCounters, win rate & synergies
- Kills19.516.0
- Deaths7.46.9
- Assists13.45.1
- Damage3,5162,755
- Mitigation8,9275,820
Devil Dinosaur fits rush comps. Pairs well with other brawl teammates who can sustain close-range fights.
Devil Dinosaur is a Vanguard hero in Marvel Rivals. In All Ranks, Devil Dinosaur holds a 54.4% win rate across 96,927 community-tracked matches. Devil Dinosaur's hardest counters are Squirrel Girl, The Punisher, and Wolverine; strongest team-up partners are Storm, Loki, and Adam Warlock. Looking for who counters Devil Dinosaur, or which heroes Devil Dinosaur counters? This page ranks Devil Dinosaur's hardest counters and easiest matchups, plus per-10-minute combat stats versus the Vanguard role average, strongest duos, and the best and worst maps. Data refreshes daily from community matches, last updated Jun 5, 2026.
Mode Performance
Win rate per game mode for Devil Dinosaur. Click a mode to filter maps below.
Map Performance
Where Devil Dinosaur shines and where they struggle.
Devil Dinosaur counters & matchups
Higher is always stronger on each card: tougher counter, easier win, better duo.
HARDEST MATCHUPS
Win rate vs Devil Dinosaur
EASIEST MATCHUPS
Devil Dinosaur's win rate vs them
STRONGEST DUOS
Combined win rate with Devil Dinosaur
Counter picking guides: Marvel Rivals counters: who beats who in every matchup · How Counterwatch calculates hero counters and synergies
Ban suggestions
Heroes to ban against Devil Dinosaur
Highest expected impact: enemies that beat Devil Dinosaur often AND get picked often.
White FoxStrategistWin rate vs you 50.8%Pickrate 70%ConfidenceVery highThreat
The PunisherDuelistWin rate vs you 51.4%Pickrate 35%ConfidenceVery highThreat
Moon KnightDuelistWin rate vs you 51.1%Pickrate 33%ConfidenceVery highThreat
Squirrel GirlDuelistWin rate vs you 51.4%Pickrate 23%ConfidenceVery highThreat
Luna SnowStrategistWin rate vs you 50.6%Pickrate 55%ConfidenceVery highThreat
How is this calculated?
Three lenses on the same data, all filtered to enemies that actually beat Devil Dinosaur (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.
- Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
- Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
- Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.
Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.
The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.
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