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Moon Knight, Duelist hero in Marvel Rivals

Moon Knight

DuelistTier BVery high
50.4%
Win Rate
100,558 matches
KDADMG
Stats per 10 minutesvs duelist avg (26)
  • Kills
    20.518.1
  • Deaths
    7.77.7
  • Assists
    0.11.8
  • Damage
    4,5943,053
POKE60%RUSH50%DIVE80%
LeansDIVE

Moon Knight leans dive, and can flex into poke comps when the team shape calls for it.

Moon Knight is a Duelist hero in Marvel Rivals. In All Ranks, Moon Knight holds a 50.4% win rate across 100,558 community-tracked matches. Moon Knight's hardest counters are Namor, Deadpool (Duelist), and Magneto; strongest team-up partners are Adam Warlock, Angela, and Blade. This page tracks per-10-minute combat stats versus the Duelist role average, top counters and synergies, and the best and worst maps for Moon Knight. Data refreshes daily from community matches.

Mode Recon

Mode Performance

Win rate per game mode for Moon Knight. Click a mode to filter maps below.

Battleground Report

Map Performance

Where Moon Knight shines and where they struggle.

Strategic Analysis

Matchup Intel

Higher is always stronger on each card: tougher counter, easier win, better duo.

Ban suggestions

Heroes to ban against Moon Knight

Highest expected impact: enemies that beat Moon Knight often AND get picked often.

Sort
  1. NamorDuelist
    Win rate vs you 51.1%Pickrate 26%ConfidenceVery high
  2. MagnetoVanguard
    Win rate vs you 50.8%Pickrate 35%ConfidenceVery high
  3. RogueVanguard
    Win rate vs you 50.7%Pickrate 23%ConfidenceVery high
  4. Scarlet WitchDuelist
    Win rate vs you 50.4%Pickrate 25%ConfidenceVery high
  5. UltronStrategist
    Win rate vs you 50.8%Pickrate 13%ConfidenceVery high
How is this calculated?

Three lenses on the same data, all filtered to enemies that actually beat Moon Knight (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.

  • Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
  • Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
  • Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.

Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.

The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.

Want more than stats?

The Counterwatch desktop app gives you everything on this page and more, directly inside your game.

  • Deeper stats - personal win rates, hero grades, and match history beyond what's shown here
  • Live match data - real-time counter suggestions and win chance as heroes are picked
  • Performance tracking - session grades, hero grades, and trends over time compared to your averages
  • In-game overlay - match roster, hero swaps, and counter picks right on your screen