
Reaper
- Kills17.916.7
- Deaths7.87.8
- Assists0.11.5
- Damage7,4768,349
Reaper leans rush, and can flex into dive comps when the team shape calls for it.
Reaper is a Damage hero in Overwatch. In 5V5, All Ranks, Reaper holds a 51.7% win rate across 86,865 community-tracked matches. Reaper's hardest counters are Winston, Roadhog, and Sojourn; strongest team-up partners are Sierra, D.Va, and Widowmaker. This page tracks per-10-minute combat stats versus the Damage role average, top counters and synergies, and the best and worst maps for Reaper. Data refreshes daily from community matches.
Mode Performance
Win rate per game mode for Reaper. Click a mode to filter maps below.
Map Performance
Where Reaper shines and where they struggle.
Matchup Intel
Higher is always stronger on each card: tougher counter, easier win, better duo.
HARDEST MATCHUPS
Win rate vs Reaper
EASIEST MATCHUPS
Reaper's win rate vs them
STRONGEST DUOS
Combined win rate with Reaper
Ban suggestions
Heroes to ban against Reaper
Highest expected impact: enemies that beat Reaper often AND get picked often.
WinstonTankWin rate vs you 53.5%Pickrate 12%ConfidenceVery highThreat
RoadhogTankWin rate vs you 51.7%Pickrate 17%ConfidenceVery highThreat
SojournDamageWin rate vs you 51.0%Pickrate 19%ConfidenceVery highThreat
AsheDamageWin rate vs you 50.6%Pickrate 23%ConfidenceVery highThreat
AnaSupportWin rate vs you 50.3%Pickrate 53%ConfidenceVery highThreat
How is this calculated?
Three lenses on the same data, all filtered to enemies that actually beat Reaper (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.
- Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
- Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
- Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.
Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.
The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.
Want more than stats?
The Counterwatch desktop app gives you everything on this page and more, directly inside your game.
- Deeper stats - personal win rates, hero grades, and match history beyond what's shown here
- Live match data - real-time counter suggestions and win chance as heroes are picked
- Performance tracking - session grades, hero grades, and trends over time compared to your averages
- In-game overlay - match roster, hero swaps, and counter picks right on your screen