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Star-Lord, Duelist hero in Marvel Rivals

Star-Lord

DuelistTier CVery high
49.7%
Win Rate
51,676 matches
KDADMG
Stats per 10 minutesvs duelist avg (26)
  • Kills
    19.018.1
  • Deaths
    7.37.7
  • Assists
    0.11.8
  • Damage
    2,8653,053
POKE80%RUSH20%DIVE90%
LeansDIVE

Star-Lord leans dive, and can flex into poke comps when the team shape calls for it.

Star-Lord is a Duelist hero in Marvel Rivals. In All Ranks, Star-Lord holds a 49.7% win rate across 51,676 community-tracked matches. Star-Lord's hardest counters are Storm, Mister Fantastic, and Loki; strongest team-up partners are Rocket Raccoon, Groot, and Devil Dinosaur. This page tracks per-10-minute combat stats versus the Duelist role average, top counters and synergies, and the best and worst maps for Star-Lord. Data refreshes daily from community matches.

Mode Recon

Mode Performance

Win rate per game mode for Star-Lord. Click a mode to filter maps below.

Battleground Report

Map Performance

Where Star-Lord shines and where they struggle.

Strategic Analysis

Matchup Intel

Higher is always stronger on each card: tougher counter, easier win, better duo.

Ban suggestions

Heroes to ban against Star-Lord

Highest expected impact: enemies that beat Star-Lord often AND get picked often.

Sort
  1. Invisible WomanStrategist
    Win rate vs you 50.4%Pickrate 74%ConfidenceVery high
  2. Luna SnowStrategist
    Win rate vs you 50.6%Pickrate 44%ConfidenceVery high
  3. Doctor StrangeVanguard
    Win rate vs you 50.5%Pickrate 48%ConfidenceVery high
  4. Cloak & DaggerStrategist
    Win rate vs you 50.4%Pickrate 66%ConfidenceVery high
  5. Moon KnightDuelist
    Win rate vs you 50.6%Pickrate 33%ConfidenceVery high
How is this calculated?

Three lenses on the same data, all filtered to enemies that actually beat Star-Lord (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.

  • Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
  • Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
  • Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.

Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.

The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.

Want more than stats?

The Counterwatch desktop app gives you everything on this page and more, directly inside your game.

  • Deeper stats - personal win rates, hero grades, and match history beyond what's shown here
  • Live match data - real-time counter suggestions and win chance as heroes are picked
  • Performance tracking - session grades, hero grades, and trends over time compared to your averages
  • In-game overlay - match roster, hero swaps, and counter picks right on your screen