points of the next fights lost by changing role, against staying after the same death


Changing role after a death costs 4.3 points of your next fights in Marvel Rivals
Against staying after the same death, a swap inside your role wins 2.6 points fewer of the next fights and a role change 4.3. Being behind in the match explains about a quarter of the cost.
A swap inside your role costs 2.6 points on the same comparison.
Players 10 or more kills ahead in the match still lose 1.96 points by swapping, so this isn't only people who were losing anyway.
Swapping to a hero with under 30 tracked minutes in the last 90 days costs 5.7 points, against 1.8 for one with 5 hours or more.
With no role queue, every player in a Marvel Rivals match can be asked to swap. One r/marvelrivals thread asked why everyone sticks to their main and refuses to counter-swap, and the replies pushed back that a swap has a price.
On the recordif i tried to play a tank outside the two i mentioned, id just be bad
I make Counterwatch, and the app records what every player in a tracked lobby does after each death, stay on the hero or swap, and who wins the next up to 3 decisive fights of that round. That makes it possible to put a number on that price.
A swap starts you behind, and a role change more so
- Same role-2.55
- Other role-4.30
Show the numbers
| Swap | Swap minus stay (points) |
|---|---|
| Same role | -2.55 |
| Other role | -4.30 |
Each swap is held against a stay on the same hero, after dying to the same enemy, in a fight that went the same way. Stayers win 46.0% of the next fights and same-role swappers 43.4%, over 1,088,056 swaps. Role changes are 400,901 more, at 41.5% against 45.8%.
This isn't "losing players lose more"
People swap more when a match is going badly, and teams that are behind lose more fights, so the comparison above could partly be that. So I held the match's kill score equal at the moment of the death. Across all swaps the gap falls from -3.46 to -2.55. Being behind explains about a quarter of it, and the rest is there when the score is level or in your favour.
- Behind by 10+-3.17
- Behind by 4-9-2.68
- Within 3-2.25
- Ahead by 4-9-2.12
- Ahead by 10+-1.96
Show the numbers
| Kill score at the death | Swap minus stay (points) | Swaps |
|---|---|---|
| Behind by 10+ | -3.17 | 34,037 |
| Behind by 4-9 | -2.68 | 32,975 |
| Within 3 | -2.25 | 41,728 |
| Ahead by 4-9 | -2.12 | 13,070 |
| Ahead by 10+ | -1.96 | 11,872 |
Players 10 or more kills ahead have no reason to think they're losing, and they still lose 1.96 points by swapping.
Who you swap to matters most
For uploaders the app also knows how long they've played each hero in tracked matches over the last 90 days. Set against the uploaders' own stays, swapping to a hero with under 30 minutes costs 5.7 points, and one with 5 hours or more costs 1.8. This cut can't hold the match score equal, so some of the gap may be people trying something else in a match they've given up on.
| Tracked time on the hero, last 90 days | Swap minus stay (points) | Swaps |
|---|---|---|
| Under 30 minutes | -5.70 | 49,849 |
| 30 minutes to 5 hours | -3.10 | 77,538 |
| 5 hours or more | -1.80 | 51,475 |
At every rank
| Rank | Swap minus stay (points) | Same-role swaps |
|---|---|---|
| Bronze | -2.78 | 241,704 |
| Silver | -2.39 | 232,979 |
| Gold | -2.80 | 187,863 |
| Platinum | -3.17 | 182,478 |
| Diamond | -2.61 | 159,667 |
| Grandmaster | -2.28 | 75,918 |
| Celestial | -3.16 | 6,139 |
Eternity has 2 swaps and is left out.
Most swaps don't beat staying
Of 3,073 matchups, 94.4% sit within 3 points of what that hero usually does after a death. Only 119 of 1,520 swaps, read by role, killer and swap target, beat staying.
A swap that answers the enemy can pay. Duelists going to Namor after dying to Spider-Man gain 1.8 points, the rare positive, while strategists making the same swap lose 5.1.
| Swap | This swap (points) | Typical unrelated swap (points) |
|---|---|---|
| Duelist to Namor, killed by Spider-Man | 1.78 | -2.62 |
| Strategist to Namor, killed by Spider-Man | -5.08 | -2.73 |
| Duelist to Hela, killed by Iron Man | -1.89 | -2.26 |
What failed
Before any of this data existed I wrote down the matchups that should read as hard counters. All three of Wolverine's came out the wrong way round: players who stay after dying to him do better than usual, against nearly everyone. That reads more like something about Wolverine himself than his victims, and I can't yet say what. These per-matchup numbers aren't in the app.
| Killer into victim | Stay outcome against usual (points) | Rank among the victim's killers |
|---|---|---|
| Wolverine into Venom | 1.45 | 50 of 55 |
| Wolverine into Groot | 0.80 | 37 of 55 |
| Wolverine into Magneto | 1.58 | 53 of 55 |
In Overwatch
The score-held cost is the same, -2.5. Role queue means almost nobody there changes role mid-match, so the role-change cost is the Marvel Rivals part of this.
| Check | Swap minus stay (points) |
|---|---|
| Every uploader | -2.55 |
| A random half of uploaders | -2.61 |
| The other half | -2.52 |
| Without the largest uploader | -2.55 |
Ready for the live version?
Counterwatch runs inside Overwatch and Marvel Rivals. Live counter picks, win chance, and hero swaps without typing or tabbing out.
- Deeper stats - personal win rates, your Impact on every hero, and match history beyond what's shown here
- Live match data - real-time counter suggestions and win chance as heroes are picked
- Performance tracking - an Impact rating for every session, match and hero, read against the average player at your rank
- In-game overlay - match roster, hero swaps, and counter picks right on your screen