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Symmetra, Damage hero in Overwatch

SymmetraCounters, win rate & synergies

DamageTier ALimited
52.8%
Win Rate
781 matches
KDADMG
Stats per 10 minutesvs damage avg (24)
  • Kills
    14.816.0
  • Deaths
    7.07.5
  • Assists
    4.31.3
  • Damage
    7,6418,558
POKE60%RUSH100%DIVE20%
LeansRUSH

Symmetra leans rush, and can flex into poke comps when the team shape calls for it.

Symmetra is a Damage hero in Overwatch. In 5V5, Master to Grandmaster+, Symmetra holds a 52.8% win rate across 781 community-tracked matches. Symmetra's hardest counters are D.Va, Ashe, and Mauga; strongest team-up partners are Juno, Soldier: 76, and Zarya. Looking for who counters Symmetra, or which heroes Symmetra counters? This page ranks Symmetra's hardest counters and easiest matchups, plus per-10-minute combat stats versus the Damage role average, strongest duos, and the best and worst maps. Data refreshes daily from community matches, last updated Jun 24, 2026.

Mode Recon

Mode Performance

Win rate per game mode for Symmetra. Click a mode to filter maps below.

Battleground Report

Map Performance

Symmetra's strongest maps by adjusted win rate.

Counters & Synergies

Symmetra counters & matchups

Higher is always stronger on each card: tougher counter, easier win, better duo.

Counter picking guides: Counter picking in Overwatch: a stats-backed guide · How Counterwatch calculates hero counters and synergies

Ban suggestions

Heroes to ban against Symmetra

Highest expected impact: enemies that beat Symmetra often AND get picked often.

Sort
  1. CassidyDamage
    Win rate vs you 51.3%Pickrate 50%ConfidenceLimited
  2. D.VaTank
    Win rate vs you 52.7%Pickrate 13%ConfidenceLow
  3. GenjiDamage
    Win rate vs you 51.1%Pickrate 31%ConfidenceLow
  4. SigmaTank
    Win rate vs you 50.8%Pickrate 19%ConfidenceLow
  5. SojournDamage
    Win rate vs you 50.5%Pickrate 27%ConfidenceLow
How is this calculated?

Three lenses on the same data, all filtered to enemies that actually beat Symmetra (matchup win rate above 50%). The threat ranking uses raw edge over 50% so a real-impact 53% threat isn't softened away; the win-rate number you see on the row is the same sample-confidence-adjusted value shown on the hardest-matchups card, and we drop matchups below 200 samples entirely so tiny-sample noise never shows up here.

  • Combined — pickrate multiplied by win-rate edge above 50%. The default. A hero who beats you 53% of the time but is meta-frequent ranks higher than one who beats you 60% but is rarely picked.
  • Pickrate— how often the hero shows up in this slice. Useful when you want to ban someone you'll definitely face.
  • Counter strength— matchup win rate against you, ignoring frequency. Useful when you want to remove your worst matchup regardless of how often they're picked.

Per-map ban data isn't available yet — matchups in our dataset aren't broken down by map.

The confidence dots on each row reflect the matchup sample backing that specific recommendation. A niche hero with thin data lands lower on the dots even when their threat score is high, so you can tell which bans are battle-tested and which are still forming. Widen your rank or game type to thicken the samples.

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